Assignment 2 Report_VR_Museum


Virtual Reality Project of Museum

1.     Introduction

https://youtube.com/shorts/l-ZGkhiSNkk

The app is a 3D museum that simulates various arts, crafts and historical collections. The 3D museum is to allow a more realistic and close viewing of art and history without being restricted by geographical location.

2.     Description of the application

The program builds a virtual room-mock-museum where modern art paintings and handicrafts and historical collections are displayed. It uses VR devices to interact and presents 3D visual images, which belongs to the virtual interaction type of virtual reality (VR).

In the previous application, the UTAS online museum can only be interacted with the mouse, and it cannot show the true scale of the objects. Some exhibits have 3D models, but most don't, just pictures. The page is displayed with pictures on one side and an introduction on the other side, which distracts the user's attention. Unattractive to people when they browsing online museums and lack of engagement.

Therefore, the software needs to show true scale to enhance the senses, and it needs to hide the information of the collectible, or communicate it in other ways. In addition, it can also allow users to observe the collectibles more closely and avoid distracting users with information.

The advantage of VR is that it can provide a better immersive experience. Whether it is text, sound or picture, users can feel a better atmosphere and atmosphere. It makes people feel at multiple levels. No matter how high-definition pictures are, there is no way to compare the realism brought by objects appearing in 3D around them. Not to mention the shock of seeing the real size of objects simulated.

To sum up, the program needs virtual enhancement, focusing on the user's immersive experience, and visual enhancement is necessary. Second, augmenting physical objects can make users pay more attention. Finally, physical interaction enables up-close viewing

3.     Interaction Design

In order to allow users to have a better experience, it is also to solve the limitations of browsing museums online. Programs need a more natural and authentic experience, where users can focus more on collectibles without being distracted by other information. A wide variety of art and historical collections can be displayed, and this program breaks the geographical constraints - only a limited collection can be enjoyed in a museum in one place. In addition to this, the program can display detailed information about the exhibits, allowing viewers to learn more. In real life, many museums need guided tours, or have some brief introductions, but they are not comprehensive enough. These effects can be achieved in this program. This program is mainly for people who like history and art, and those who study or like to expand their knowledge.


In interaction design, there are three main types of active interaction design. The first is that the character can touch and grab items for close-up observation. The second is to switch the lights on and off, allowing users to focus more on the collectibles. The last interaction is to show the details of the collectible, which allows the character to learn more about the collectible.

4.     Technical development

The software application uses Oculus as the interface technology, Unity as the development software, and C# as the development language. Unity has a visual programming interface to complete various development work, efficient script editing, and convenient development. Unity not only supports most 3D models, animation import, automatic conversion of texture materials to U3D format, but also supports Java Script, C#, and Boo scripting languages. Therefore, unity is a good choice as a development software. The user mainly interacts with the items in the museum scene through the controller. Approaching the exhibit, long press the middle finger button of the controller to grab the item. Click the index finger button of the controller to control the light switch through the red button on the right side of the display stand. The same click on the index finger button of the controller can click on the information table to display and close the detailed information of the exhibit.

5.     Description of 3D Models

Floor display case: to display exhibits

 

The thinker:Museum exhibits that can be observed in detail by grabbing

 

Information pedestal:Used as a key carrier for displaying and closing information

 

Spotlight:By clicking the cube below to switch, use the light to focus the user's attention when viewing the exhibits

 

Cube:Switch for Spotlight

 

6.     References

Model: https://assetstore.unity.com/packages/3d/environments/art-gallery-vol-1-121479

ToggleLightSwitchBehaviour.cs: https://mylo.utas.edu.au/d2l/le/content/526208/viewContent/4586178/View

 

Files

museum_test2.zip 190 MB
Aug 20, 2022

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